Show simple item record

dc.contributor.authorPauli de Castro Bonson, Jéssica
dc.date.accessioned2016-08-18T18:52:17Z
dc.date.available2016-08-18T18:52:17Z
dc.date.issued2016-08-18T18:52:17Z
dc.identifier.urihttp://hdl.handle.net/10222/72079
dc.description.abstractEvolutionary algorithms are capable to lead to efficient solutions without a predefined design and few human bias. However, they can be prone to early convergence and may be deceived by a non-informative or deceptive fitness function, and thus the agents may end up as suboptimal solutions or not be able to solve the task. Diversity maintenance and novelty search are methods developed to deal with these drawbacks. The first method modifies the evolution so agents are selected based on their fitness and their diversity. Novelty search builds on top of it, and evolve individuals that are not only diverse, but that also possess novel behaviors. Currently that are no studies on diversity and novelty for tasks that possess both deceptive properties and large amounts of ambiguity. In this work Heads-up Texas Hold'em Poker is used to provide a domain exhibiting both properties simultaneously. Specifically, Poker contains ambiguity due to imperfect information, stochasticity, and intransitivity. It is also deceptive, due to the complex strategies necessary to perform well in the game, such as bluffing. Finally, this poker variant also contains a behavior space that is extremely large, due to its many game states and decision points. This thesis investigates if diversity maintenance and novelty search are still beneficial under a task that posses these features. These techniques are compared between themselves and between the classic evolutionary method. The goal is to analyze if these methods improve the diversity in the population, and if it leads to an improved performance. This work does not aim to develop a world-class poker player, but to assess the significance of diversity and novelty search. The results show that diversity maintenance methods were not only able to produce a diverse range of strategies for poker, but also to produce statistically better strategies than in a scenario with no diversity.en_US
dc.language.isoenen_US
dc.subjectmachine learningen_US
dc.subjectdiversityen_US
dc.subjectpokeren_US
dc.subjectgenetic programmingen_US
dc.subjectSBBen_US
dc.subjectnoveltyen_US
dc.subjectgenetic algorithmen_US
dc.subjectartificial intelligenceen_US
dc.titleDiversity and Novelty as Objectives in Pokeren_US
dc.typeThesisen_US
dc.date.defence2016-08-10
dc.contributor.departmentFaculty of Computer Scienceen_US
dc.contributor.degreeMaster of Computer Scienceen_US
dc.contributor.external-examinern/aen_US
dc.contributor.graduate-coordinatorDr. Malcolm I. Heywooden_US
dc.contributor.thesis-readerDr. Nur Zincir-Heywooden_US
dc.contributor.thesis-readerDr. Dirk Arnolden_US
dc.contributor.thesis-supervisorDr. Malcolm I. Heywooden_US
dc.contributor.thesis-supervisorDr. Andrew R. McIntyreen_US
dc.contributor.ethics-approvalNot Applicableen_US
dc.contributor.manuscriptsNot Applicableen_US
dc.contributor.copyright-releaseNot Applicableen_US
 Find Full text

Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record