Browsing Electronic Text Centre (ETC) by Subject "video game"
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Cognitive Mapping im Cyberpunk: Wie Jugendliche Wissen über die Welt erwerben
(Dalhousie University. Electronic Text Centre, 2002)The first part of the article follows Fredric Jameson's analysis of cultural practices in Late Capitalism or Postmodernism. The second part discusses Cyberpunk - already proclaimed dead by some media and literary pundits ... -
La Notion d'aventures dans les productions populaires: Roman, cinéma et jeu d'aventures
(Dalhousie University. Electronic Text Centre, 2003)During the 20th century, as adventure novels were progressively losing favour, two couples appeared that would give a surprising new twist to the notion of "adventure": the couple adventure movie/action movie and the couple ...