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dc.contributor.authorChorney, Alan Ivan
dc.date.accessioned2013-02-23T12:48:35Z
dc.date.available2013-02-23T12:48:35Z
dc.date.issued2013-02-23
dc.identifier.urihttp://hdl.handle.net/10222/16030
dc.identifier.urihttp://dx.doi.org/10.5931/djim.v8i1.242
dc.description.abstractGamification purports to take elements from video games such as points, badges, levels, etc. and use them to motivate people to perform tasks outside of traditional video games. This paper challenges these claims by arguing that the core of video games is actually content, not game mechanics. It illustrates how game mechanics are not exclusive to video games and are used only to enhance the content naturally found in games. It further explores how gamification uses mechanics to limit the amount of content provided to players while at the same time gathering valuable personal information from players.en_US
dc.language.isoenen_US
dc.relation.ispartofseriesVolume 8
dc.subjectGamification, video gamesen_US
dc.titleTaking The Game Out Of Gamificationen_US
dc.typeArticleen_US
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