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dc.contributor.authorAi, Zezi
dc.date.accessioned2014-08-18T14:49:01Z
dc.date.available2014-08-18T14:49:01Z
dc.date.issued2014-08-18
dc.identifier.urihttp://hdl.handle.net/10222/53854
dc.description.abstractMany 3D exploded view diagrams are too expensive for use on relatively low powered mobile devices, particularly for large models. In this thesis, we evaluate a low-complexity scale-based 3D exploded view method that is designed to help find and select small and occluded objects from 3D models on mobile devices. The system preprocesses a 3D model by categorizing each object into different layers based on each object's size. The exploded view can then peel the scale-based layers from the object based on user input. In a comparative user study, our method was found to require generally less time than an alternate low cost explosion technique when performing several selection tasks. Moreover, it significantly reduced the number of wrong targets selected. This is important given that our application is targeted for use in mobile-assisted manufacturing and repair environments with a low tolerance for user error.en_US
dc.language.isoenen_US
dc.subject3D Selectionen_US
dc.subjectMobile Interactionen_US
dc.subjectExploded Viewen_US
dc.titleScale-based Exploded Views: Evaluating Object Selection Methods on Mobile Devicesen_US
dc.date.defence2014-08-08
dc.contributor.departmentFaculty of Computer Scienceen_US
dc.contributor.degreeMaster of Computer Scienceen_US
dc.contributor.external-examinern/aen_US
dc.contributor.graduate-coordinatorEvangelos Miliosen_US
dc.contributor.thesis-readerDr. Qigang Gaoen_US
dc.contributor.thesis-readerDr. Alex Brodskyen_US
dc.contributor.thesis-supervisorDr. Stephen Brooks, Dr. Kirstie Hawkeyen_US
dc.contributor.ethics-approvalReceiveden_US
dc.contributor.manuscriptsNoen_US
dc.contributor.copyright-releaseNoen_US
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